Navigating Waypoints

When farming waypoints, the higher levels give fairly good drop rates, but the champion minions can be very powerful. The maps in this post should help you avoid them as much as possible. There are three really good reasons you might be doing higher waypoints: farming for trinket materials, trying for the tier 3 (t3) trinket at waypoint 45 (wp45), or trying for the 50 gems at wp50. There are also players doing high waypoints (especially wp50+) just for the challenge. Which is good, because none of the awards past wp50 justify the huge effort involved in completing wp51+.

Why You're Here

If you're farming for materials to make t3 trinkets, my advice is stick to waypoint 40 (wp40) and lower. There is not any significant advantage to farming wp41 and above, and you risk having to use potions for healing, which is really unnecessary when farming.

If you're going for the t3 trinket at wp45, you may have to use some potions, but use these maps to minimize that. Pick your strongest element-matched allies and equip your best gear (I find that high dodge works best, depends on your fighting technique though). Do not ever use revives: if you have to use a revive to make it through a waypoint, then you're probably doing a waypoint beyond your current level/gear/ability. Work on something else in the game, then try again once you've powered up.

If you're going for the 50 gems at wp50, think of it as a way to convert potions into gems. Use as many potions as you have to. I can do the run wp46-50 with about 5-10 potions now, but when I first tried it took me 120 potions, and I have heard of players spending over 200 potions. As I said above, do not use revives. You're getting gems, but don't waste any on revives. If you run into trouble, then give up and start the waypoint again, preferably on the first or second room (1/5 or 2/5). The routes below should help you avoid champion minions. Spirius and Harbinger are especially bad, but any champion is extremely tough past wp45.

The Waypoint Map

The most important thing playing waypoints is to know the map. The map below shows all the rooms, with each of the the six possible starting points indicated by the blue circled numbers. The most champion-free starting points are 3 (23% chance of starting there) and 2 (16% chance). Starting point 4 (12% chance) is also fairly good. Starting points 1 (16% chance) and 5 (14% chance) are considerably worse, and starting point 6 (19% chance) is by far the worst of all. When facing a really tough waypoint, I strongly recommend giving up and trying again if you're given a start at 1, 5, or 6 (I also do that for 4).

Basic Waypoint Map

Champion Probabilities

Beyond the starting point, it's important to consider which rooms are the most dangerous. The next map shows the probability of meeting a champion in a given room, which varies from the safest rooms at 0% (no chance) up to the worst room at 71% (very high chance). The green rooms are always champion-free, the yellow rooms are almost safe, the orange rooms have about a 1/3 chance of meeting a champion, the red rooms have about a 1/2 chance, and the red rooms with the red outlines have a significantly greater than 50-50 chance of meeting a champion. When running waypoints, you'll obviously want to avoid the dangerous rooms and stick to the safe rooms.

Basic Waypoint Map

The Best Routes

There are over 58 possible routes through the waypoints, but I have only tested the 58 most obvious of them. Other possible routes involve sneaking through rooms without starting a battle, and will be added later. In order to talk about routes, the rooms have to be numbered.

Basic Waypoint Map

The best overall routes are 301-302-701-412-702 (47% chance of getting through without meeting a champion), and 201-202-701-412-702 (40% chance of getting through without meeting a champion). The worst route stands along with just a 2.6% chance of not meeting a champion: 601-512-602-601-512.

Instead of odds, the average number of champions met can be considered instead. The same three routes are best and worst: 301-302-701-412-702 (0.61 champions on average), 201-202-701-412-702 (0.79 champions on average), 601-512-602-601-512 (2.40 champions on average). The sorting isn't always identical between the two statistics, but it's very close.

Beyond the best overall routes, are those with a high probability of a champion only in the first or second room. For the toughest waypoints, it's handy to be able to give up and restart when you meet a champion, but only if you haven't wasted too many potions already. If you neglect the first room, the best route is 201-202-701-412-702, with a 60% chance of not meeting a champion in the last four rooms. If you neglect the first two rooms, three routes give a 79% chance of not meeting a champion in the last three rooms: 201-202-701-412-702, 301-302-701-412-702, and 311-312-702-412-701. Since the first two of these also give the lowest overall chance of meeting a champion, choose 301-302-701-412-702 or 201-202-701-412-702.

The following table lists all 58 routes (that have been tested so far), sorted from best to worst in terms of the odds of getting through the entire route without meeting a champion. The other quantities outlined above are also shown.

rooms chance of
no champ
average
number of
champions
chance of
no champ
beyond 1/5
chance of
no champ
beyond 2/5
301 302 701 412 702 47% 0.61 47% 79%
201 202 701 412 702 39% 0.79 59% 79%
401 412 701 302 301 26% 1.07 47% 60%
301 302 701 412 401 26% 1.07 26% 43%
200 201 202 701 412 26% 1.15 39% 59%
401 412 701 202 201 21% 1.25 39% 50%
201 202 701 412 401 21% 1.25 32% 43%
311 312 702 412 701 20% 1.19 44% 79%
200 201 202 302 301 19% 1.34 30% 45%
301 302 202 201 200 19% 1.34 19% 32%
201 311 301 302 701 19% 1.27 28% 60%
101 102 103 112 111 18% 1.33 33% 61%
111 112 103 102 101 18% 1.33 20% 30%
501 502 401 412 701 17% 1.27 43% 43%
501 502 401 412 702 17% 1.27 43% 43%
401 402 703 312 702 16% 1.42 29% 32%
201 311 301 302 202 14% 1.52 21% 45%
201 202 302 301 311 14% 1.52 21% 28%
301 302 202 201 311 14% 1.52 14% 23%
401 412 702 312 703 14% 1.53 26% 32%
201 311 312 702 412 14% 1.52 20% 44%
511 512 601 602 603 14% 1.34 14% 46%
111 112 211 200 201 12% 1.64 13% 20%
200 201 311 301 302 12% 1.62 19% 28%
111 112 211 212 603 12% 1.54 13% 19%
501 502 402 703 312 12% 1.56 29% 29%
200 201 311 312 702 11% 1.66 17% 26%
311 312 702 412 401 11% 1.65 24% 43%
401 412 702 312 311 11% 1.65 20% 26%
601 602 603 212 401 10% 1.69 16% 22%
401 212 603 602 601 10% 1.69 19% 46%
200 211 112 111 101 10% 1.76 16% 33%
201 311 312 703 402 9.1% 1.83 14% 29%
101 102 103 211 200 9.0% 1.80 16% 30%
200 211 103 102 101 9.0% 1.80 14% 30%
501 502 401 212 603 8.9% 1.65 22% 22%
601 602 603 212 211 8.9% 1.76 14% 19%
200 211 212 603 602 8.9% 1.76 14% 29%
511 512 602 603 212 8.7% 1.58 8.7% 29%
601 512 511 501 502 7.6% 1.66 12% 40%
311 312 703 402 401 7.4% 1.95 16% 28%
401 402 703 312 311 7.4% 1.95 14% 15%
200 201 311 312 703 6.5% 2.08 10% 15%
111 112 211 212 401 6.4% 2.00 6.9% 10%
401 212 211 112 111 6.4% 2.00 12% 29%
601 602 512 601 602 6.3% 1.98 9.7% 14%
200 211 212 401 402 6.1% 2.03 9.4% 20%
101 102 103 211 212 5.7% 2.03 10% 19%
401 212 211 103 102 5.7% 2.03 10% 25%
601 512 602 603 212 5.6% 1.93 8.7% 29%
601 602 512 511 501 5.4% 1.94 8.4% 12%
200 211 212 401 412 5.3% 2.14 8.2% 18%
401 212 603 602 512 4.7% 2.04 8.7% 21%
401 212 211 200 201 4.5% 2.27 8.3% 20%
501 502 401 212 211 4.2% 2.18 10% 10%
511 512 601 602 512 4.0% 2.05 4.0% 14%
511 512 602 601 512 4.0% 2.05 4.0% 14%
601 512 602 601 512 2.6% 2.40 4.0% 14%

Sampling Details

The above maps and probabilities are based on 58 runs through every possible waypoint route (except that I missed a few past that 58; they'll be added shortly), plus an additional 53 runs to get better statistics on the starting points and some of the rooms. In the current set of data, each room has been sampled at least 11 times. All of the test runs were done on wp36 through wp47; there doesn't seem to be any pattern to start points or champions, all waypoints seem to follow the same random probabilities (that doesn't mean there isn't a pattern, just that I couldn't see any).

If you have any routes to add or spotted any incorrect advice or errors here, please let me know.

Author: Brian Lowry
I'm "book" in DH5 for iOS
2016-12-10